Luxology Press Release
Luxology’s modo 601 Now Available
Character Animation and Built-in Dynamics Offer Full Pipeline Solution for 3D Content Creators
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Access media images »MOUNTAIN VIEW, Calif. – February 29, 2012 – Luxology® LLC today announced the immediate availability of modo® 601, a landmark release of its award-winning, artist-friendly 3D content creation software. modo 601 includes character animation, built-in dynamics, volumetric rendering, and enhanced retopology modeling tools along with a host of other new capabilities. modo is now a full pipeline solution for professionals working in media and entertainment, advertising, engineering and architectural design visualization.
“modo 601 is our most significant release ever,” said Brad Peebler, president and co-founder of Luxology. “With new feature and workflow enhancements, modo now offers an end-to-end production solution that is both powerful and highly usable by artists and designers.”
modo 601’s new feature and workflow improvements include:
Character Animation: modo offers a range of character animation functionality from easy-to-use posing tools to the creation of fully articulated character rigs that can be manipulated through a full-body inverse kinematics solver and a general purpose system of layered deformers.
Dynamics: Rigid and soft body dynamics, based on Version 2.79 of the Bullet Physics engine, are now a standard part of modo and provide realistic simulations of mechanical and organic motion.
Retopology Modeling: Focused tools and a new dedicated retopology modeling layout simplify the rapid creation of clean models on top of imported geometry.
Rendering and Shading: New photorealistic rendering capabilities include volumetric rendering, render booleans, hair and skin shaders, and rounded edge control for hard surface models. Cel, contour and halftone shaders offer enhanced non-photorealistic rendering opportunities.
3D Paint: The multi-purpose paint system in modo 601 is extended to paint, scale, erase and smooth vertex (weight) maps on meshes.
Rendering Workflow: The Preview Renderer can now be used for final image production as it will progressively render an image to the desired resolution at full quality. A comprehensive render pass system, plus new interactive image processing and comparison tools, speed image refinement.
Modeling: modo’s Pixar Subdivision surface modeling now includes the ability to crease individual vertices and control display resolution while rendering at full quality. Soft and lazy selection options enable rapid, yet precise isolation of model components while modeling.
“Throughout my 18 years in the 3D business, I've never seen a 3D software application become so powerful, so fast,” said Dan Ablan, President - AGA Digital Studios, Inc. “The additions to modo 601 are mind blowing, and the render boolean function, blobs, and new deformer tools are absolutely invaluable!”
"This is character animation done right,” said Greg Brown, beta tester and Sr. CGI Artist at Alter. “We've all been holding our breath for this one and it was definitely worth the wait.”
Pricing and Availability
modo 601 is available immediately for both Mac OS X and Windows at $1,195 with an upgrade price of $495. Existing modo owners can upgrade for $395 for the next two weeks. Also, for a limited time, users of Maya, 3ds Max, SoftImage, Houdini, CINEMA 4D, and LightWave 3D are offered a crossgrade to modo for just $795. modo 601 is available from Luxology and its network of authorized Luxology resellers around the globe.
To see the full list of modo 601’s new features please visit: www.luxology.com
About modo
modo is an innovative 3D modeling, painting and rendering software designed to accelerate the creation of world-class designs and ultra high-quality renderings. modo’s modern workflow and advanced toolset easily deliver enhanced productivity for professionals working in design visualization, conceptual modeling, package design, and graphic arts. A favorite tool among designers and artists, modo’s flexible feature set is ideal for modeling and visualization on the PC and Mac.
About Luxology
Based in Mountain View, Calif., Luxology® LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via designer-friendly tools powered by a modern underlying architecture called Nexus®. Founded in 2002 by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the industry. More information on the company, its licensable Nexus technology, its flagship product modo® and a gallery of images from the active modo community are available online at www.luxology.com.
Media Images
Introducing modo 601.
Download full size image: modo_boris_cargo_recoil_replicators.jpg (2000 pixels wide by 1940 pixels tall)
Credit: modo image by Boris Cargo
Description: recoil dynamics are built into modo 601
Download full size image: modo_gregory_duquesne_volumetric_rendering.jpg (2400 pixels wide by 900 pixels tall)
Credit: modo image by Gregory Duquesne
Description: Volumetric rendering in modo 601.
Download full size image: modo_matcap_materials_andy_brown.jpg (2559 pixels wide by 1600 pixels tall)
Credit: modo image by Andy Brown
Description: Matcap materials in modo 601
Download full size image: modo_matt_cox_punk_rig.jpg (800 pixels wide by 800 pixels tall)
Credit: modo image by Matt Cox
Description: Character animation in modo 601
Download full size image: modo_philip_lawson_character_rig.jpg (1920 pixels wide by 1166 pixels tall)
Credit: modo image by Philip Lawson
Description: Character rig in modo 601
Download full size image: modo_richard_yot_frog_3D_paint_hires.jpg (3000 pixels wide by 1999 pixels tall)
Credit: modo image by Richard Yot
Description: 3D paint improvements in modo 601. (100% painted in modo 601)
Download full size image: modo_seth_richardson_skyportals_interior.jpg (1080 pixels wide by 720 pixels tall)
Credit: modo image by Seth Richardson
Description: Sky Portals in modo 601
Download full size image: modo_tim_crowson_asset_lee_perry-smith.jpg (800 pixels wide by 1000 pixels tall)
Credit: model courtesy Lee Perry-Smith. modo image by Tim Crowson
Description: Skin Shader in modo 601 by Tim Crowson (model courtesy Lee Perry-Smith)
Download full size image: modo_warner_mcgee_character_pose_result.jpg (715 pixels wide by 1000 pixels tall)
Credit: modo image by Warner McGee
Description: Posed “Fireboy” character from use of Pose Tool in modo 601 (first of two images in a pair)
Download full size image: modo_warner_mcgee_character_pose_UI.jpg (1600 pixels wide by 1200 pixels tall)
Credit: modo image by Warner McGee
Description: Screenshot of Pose Tool in modo 601 with “Fireboy” character (second of two images in a pair)
Download full size image: modo_warner_mcgee_head_before_retopology.jpg (1000 pixels wide by 772 pixels tall)
Credit: modo image by Warner McGee
Description: Scan data before Retopology modeling in modo 601 (first of an image pair)
Download full size image: modo_warner_mcgee_head_after_retopology.jpg (774 pixels wide by 1000 pixels tall)
Credit: modo image by Warner McGee
Description: Finished model after Retopology modeling in modo 601 (second of an image pair)
Download full size image: modo_warner_mcgee_preview_volumetric_rendering.jpg (1661 pixels wide by 927 pixels tall)
Credit: modo image by Warner McGee
Description: Preview Renderer and Volumetric Rendering in modo 601
Download full size image: modo_warner_mcgee_pushup_poses.jpg (1000 pixels wide by 759 pixels tall)
Credit:
Download full size image: modo_warner_mcgee_retopology_cleanup.jpg (2435 pixels wide by 3254 pixels tall)
Credit: modo image by Warner McGee
Description: Clean model from Retopology modeling in modo 601
Download full size image: modo_wiek_luijken_camera_clipping_triplane.jpg (1280 pixels wide by 1280 pixels tall)
Credit: modo image by Wiek Luijken
Description: Camera clipping in modo 601
Download full size image: modo_yazan_malkosh_engine_render_booleans.jpg (1600 pixels wide by 1116 pixels tall)
Credit: modo image by Yazan Malkosh
Description: Render booleans reveal interior surfaces in modo 601
Download full size image: modo_yazan_malkosh_mesh_cleanup.jpg (1352 pixels wide by 911 pixels tall)
Credit: modo image by Yazan Malkosh
Description: Mesh cleanup function in modo 601
Download full size image: modo_yazan_malkosh_render_passes.jpg (720 pixels wide by 870 pixels tall)
Credit: modo image by Yazan Malkosh
Description: Render Passes in modo 601
Download full size image: photo_3dconnexion.jpg (2054 pixels wide by 2177 pixels tall)
Credit: photograph by 3D Connexion
Description: 3D Mouse support in modo 601
Download full size image: modo_seth_richardson_skyportal.jpg (1600 pixels wide by 970 pixels tall)
Credit: modo image by Seth Richardson
Description: Sky portals provide realistic interior lighting in modo 601
Download full size image: modo_greg_leuenberger_network_rendering.jpg (1918 pixels wide by 1115 pixels tall)
Credit: modo image by Greg Leuenberger
Description: Network rendering improvements in modo 601
© Copyright 2002 - 2012 Luxology LLC. modo and Nexus are registered trademarks of Luxology LLC., in the USA and/or other countries. All products or brand names mentioned are trademarks or registered trademarks of their respective holders.
For more information, press only:
Colin McLaughlin, (503) 796-9822, Press Contact
Media images and other resources are available for use by press professionals.
Reader contact:
Luxology, LLC
2525 East Charleston Road
Suite 104
Mountain View, CA 94043-1636
(650) 336-1380Twitter: @Luxology
Facebook: www.facebook.com/Luxology
YouTube: www.youtube.com/LuxologyDownload pdf version »
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Wednesday, February 29, 2012
Luxology’s modo 601 Now Available
via luxology.com
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