Tuesday, October 16, 2012

In Your Eyes!

Love I get so lost, sometimes days pass and this emptiness fills my heart when I want to run away I drive off in my car but whichever way I go I come back to the place you are.

All my instincts, they return and the grand facade, so soon will burn without a noise, without my pride I reach out from the inside.

In your eyes the light the heat in your eyes I am complete in your eyes I see the doorway to a thousand churches in your eyes the resolution of all the fruitless searches in your eyes I see the light and the heat in your eyes.

I want to be that complete I want to touch the light the heat I see in your eyes love, I don't like to see so much pain so much wasted and this moment keeps slipping away.

I get so tired of working so hard for our survival I look to the time with you to keep me awake and alive and all my instincts, they return and the grand facade, so soon will burn without a noise, without my pride I reach out from the inside in your eyes.

The light the heat in your eyes I am complete in your eyes I see the doorway to a thousand churches in your eyes the resolution of all the fruitless searches in your eyes I see the light and the heat in your eyes oh, I want to be that complete I want to touch the light, the heat I see in your eyes.

Don't Give Up!

In this proud land we grew up strong we were wanted all along I was taught to fight, taught to win I never thought I could fail.

No fight left or so it seems I am a man whose dreams have all deserted I've changed my face, I've changed my name but no one wants you when you lose.

Don't give up 'cos you have friends don't give up you're not beaten yet don't give up I know you can make it good though I saw it all around never thought I could be affected thought that we'd be the last to go.

It is so strange the way things turn drove the night toward my home the place that I was born, on the lakeside as daylight broke, I saw the earth the trees had burned down to the ground.

Don't give up you still have us don't give up we don't need much of anything don't give up 'cause somewhere there's a place where we belong.

Rest your head you worry too much it's going to be alright when times get rough you can fall back on us don't give up please don't give up.

Got to walk out of here I can't take anymore going to stand on that bridge keep my eyes down below whatever may come and whatever may go that river's flowing that river's flowing.

Moved on to another town tried hard to settle down for every job, so many men so many men no-one needs.

Don't give up 'cause you have friends don't give up you're not the only one don't give up no reason to be ashamed don't give up you still have us.

Don't give up now we're proud of who you are don't give up you know it's never been easy don't give up 'cause I believe there's a place there's a place where we belong.

Tuesday, September 25, 2012

Luxology.com :: The Foundry and Luxology Join Forces

The Foundry and Luxology Join Forces

Combined group will provide a new avenue for computer graphics production.

Luxology, and partner The Foundry, develop award-winning computer graphics and visual effects (VFX) software used globally by leading artists and designers. The portfolio lets users create inspiring and technical high-end visuals across a wide range of industries including film, TV, commercial and games, as well as the CAD, design and architecture markets. Together we constantly strive to produce innovative solutions that meet the needs of our customers and the ever-changing environments in which they work.

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Tuesday, April 24, 2012

PC Loadletter

Random idea for a post-apocalypse name: P.C. Loadletter Inspired by Office Space

Wednesday, March 21, 2012

A Detailed Look At Organic Retopology in Modo 601

Richard Yot provides a great look at the new retopology features in the latest release of Modo to Re-Topologize an Organic Model (as well as some standard tools) developing a fast and efficient workflow.

Recently, Luxology has shipped Modo 601 with some huge additions, including a focused environment for re-topology modeling which combines a specialized user interface with new tools that make it easier than ever to create clean geometry on top of a background mesh. Check out the features of modo 601 here.

Related Posts with Thumbnails

Wednesday, February 29, 2012

modo 601: NPR (Non-Photoreal Rendering)

modo 601: Motion graphics fun - YouTube

modo 601: Basic recoil setup

modo 601: Full body IK and Pose tool

modo 601: Blobs

modo 601 released into the wild

modo 601: Skin and Hair shaders

modo 601: Preview "Full Resolution" mode

modo 601: Eyeland Arts animations

modo 601: Mesh Cleanup

Luxology’s modo 601 Now Available

Luxology Press Release

Luxology’s modo 601 Now Available

Character Animation and Built-in Dynamics Offer Full Pipeline Solution for 3D Content Creators

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MOUNTAIN VIEW, Calif. – February 29, 2012 – Luxology® LLC today announced the immediate availability of modo® 601, a landmark release of its award-winning, artist-friendly 3D content creation software. modo 601 includes character animation, built-in dynamics, volumetric rendering, and enhanced retopology modeling tools along with a host of other new capabilities. modo is now a full pipeline solution for professionals working in media and entertainment, advertising, engineering and architectural design visualization.

“modo 601 is our most significant release ever,” said Brad Peebler, president and co-founder of Luxology. “With new feature and workflow enhancements, modo now offers an end-to-end production solution that is both powerful and highly usable by artists and designers.”

modo 601’s new feature and workflow improvements include:

Character Animation: modo offers a range of character animation functionality from easy-to-use posing tools to the creation of fully articulated character rigs that can be manipulated through a full-body inverse kinematics solver and a general purpose system of layered deformers.

Dynamics: Rigid and soft body dynamics, based on Version 2.79 of the Bullet Physics engine, are now a standard part of modo and provide realistic simulations of mechanical and organic motion.

Retopology Modeling: Focused tools and a new dedicated retopology modeling layout simplify the rapid creation of clean models on top of imported geometry.

Rendering and Shading: New photorealistic rendering capabilities include volumetric rendering, render booleans, hair and skin shaders, and rounded edge control for hard surface models. Cel, contour and halftone shaders offer enhanced non-photorealistic rendering opportunities.

3D Paint: The multi-purpose paint system in modo 601 is extended to paint, scale, erase and smooth vertex (weight) maps on meshes.

Rendering Workflow: The Preview Renderer can now be used for final image production as it will progressively render an image to the desired resolution at full quality. A comprehensive render pass system, plus new interactive image processing and comparison tools, speed image refinement.

Modeling: modo’s Pixar Subdivision surface modeling now includes the ability to crease individual vertices and control display resolution while rendering at full quality. Soft and lazy selection options enable rapid, yet precise isolation of model components while modeling.

“Throughout my 18 years in the 3D business, I've never seen a 3D software application become so powerful, so fast,” said Dan Ablan, President - AGA Digital Studios, Inc. “The additions to modo 601 are mind blowing, and the render boolean function, blobs, and new deformer tools are absolutely invaluable!”

"This is character animation done right,” said Greg Brown, beta tester and Sr. CGI Artist at Alter. “We've all been holding our breath for this one and it was definitely worth the wait.”

Pricing and Availability

modo 601 is available immediately for both Mac OS X and Windows at $1,195 with an upgrade price of $495. Existing modo owners can upgrade for $395 for the next two weeks. Also, for a limited time, users of Maya, 3ds Max, SoftImage, Houdini, CINEMA 4D, and LightWave 3D are offered a crossgrade to modo for just $795. modo 601 is available from Luxology and its network of authorized Luxology resellers around the globe.

To see the full list of modo 601’s new features please visit: www.luxology.com

About modo

modo is an innovative 3D modeling, painting and rendering software designed to accelerate the creation of world-class designs and ultra high-quality renderings. modo’s modern workflow and advanced toolset easily deliver enhanced productivity for professionals working in design visualization, conceptual modeling, package design, and graphic arts. A favorite tool among designers and artists, modo’s flexible feature set is ideal for modeling and visualization on the PC and Mac.

About Luxology

Based in Mountain View, Calif., Luxology® LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via designer-friendly tools powered by a modern underlying architecture called Nexus®. Founded in 2002 by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the industry. More information on the company, its licensable Nexus technology, its flagship product modo® and a gallery of images from the active modo community are available online at www.luxology.com.

Media Images

Introducing modo 601.

Download full size image: modo_boris_cargo_recoil_replicators.jpg (2000 pixels wide by 1940 pixels tall)
Credit: modo image by Boris Cargo
Description: recoil dynamics are built into modo 601

Download full size image: modo_gregory_duquesne_volumetric_rendering.jpg (2400 pixels wide by 900 pixels tall)
Credit: modo image by Gregory Duquesne
Description: Volumetric rendering in modo 601.

Download full size image: modo_matcap_materials_andy_brown.jpg (2559 pixels wide by 1600 pixels tall)
Credit: modo image by Andy Brown
Description: Matcap materials in modo 601

Download full size image: modo_matt_cox_punk_rig.jpg (800 pixels wide by 800 pixels tall)
Credit: modo image by Matt Cox
Description: Character animation in modo 601

Download full size image: modo_philip_lawson_character_rig.jpg (1920 pixels wide by 1166 pixels tall)
Credit: modo image by Philip Lawson
Description: Character rig in modo 601

Download full size image: modo_richard_yot_frog_3D_paint_hires.jpg (3000 pixels wide by 1999 pixels tall)
Credit: modo image by Richard Yot
Description: 3D paint improvements in modo 601. (100% painted in modo 601)

Download full size image: modo_seth_richardson_skyportals_interior.jpg (1080 pixels wide by 720 pixels tall)
Credit: modo image by Seth Richardson
Description: Sky Portals in modo 601

Download full size image: modo_tim_crowson_asset_lee_perry-smith.jpg (800 pixels wide by 1000 pixels tall)
Credit: model courtesy Lee Perry-Smith. modo image by Tim Crowson
Description: Skin Shader in modo 601 by Tim Crowson (model courtesy Lee Perry-Smith)

Download full size image: modo_warner_mcgee_character_pose_result.jpg (715 pixels wide by 1000 pixels tall)
Credit: modo image by Warner McGee
Description: Posed “Fireboy” character from use of Pose Tool in modo 601 (first of two images in a pair)

Download full size image: modo_warner_mcgee_character_pose_UI.jpg (1600 pixels wide by 1200 pixels tall)
Credit: modo image by Warner McGee
Description: Screenshot of Pose Tool in modo 601 with “Fireboy” character (second of two images in a pair)

Download full size image: modo_warner_mcgee_head_before_retopology.jpg (1000 pixels wide by 772 pixels tall)
Credit: modo image by Warner McGee
Description: Scan data before Retopology modeling in modo 601 (first of an image pair)

Download full size image: modo_warner_mcgee_head_after_retopology.jpg (774 pixels wide by 1000 pixels tall)
Credit: modo image by Warner McGee
Description: Finished model after Retopology modeling in modo 601 (second of an image pair)

Download full size image: modo_warner_mcgee_preview_volumetric_rendering.jpg (1661 pixels wide by 927 pixels tall)
Credit: modo image by Warner McGee
Description: Preview Renderer and Volumetric Rendering in modo 601

Download full size image: modo_warner_mcgee_pushup_poses.jpg (1000 pixels wide by 759 pixels tall)
Credit:

Download full size image: modo_warner_mcgee_retopology_cleanup.jpg (2435 pixels wide by 3254 pixels tall)
Credit: modo image by Warner McGee
Description: Clean model from Retopology modeling in modo 601

Download full size image: modo_wiek_luijken_camera_clipping_triplane.jpg (1280 pixels wide by 1280 pixels tall)
Credit: modo image by Wiek Luijken
Description: Camera clipping in modo 601

Download full size image: modo_yazan_malkosh_engine_render_booleans.jpg (1600 pixels wide by 1116 pixels tall)
Credit: modo image by Yazan Malkosh
Description: Render booleans reveal interior surfaces in modo 601

Download full size image: modo_yazan_malkosh_mesh_cleanup.jpg (1352 pixels wide by 911 pixels tall)
Credit: modo image by Yazan Malkosh
Description: Mesh cleanup function in modo 601

Download full size image: modo_yazan_malkosh_render_passes.jpg (720 pixels wide by 870 pixels tall)
Credit: modo image by Yazan Malkosh
Description: Render Passes in modo 601

Download full size image: photo_3dconnexion.jpg (2054 pixels wide by 2177 pixels tall)
Credit: photograph by 3D Connexion
Description: 3D Mouse support in modo 601

Download full size image: modo_seth_richardson_skyportal.jpg (1600 pixels wide by 970 pixels tall)
Credit: modo image by Seth Richardson
Description: Sky portals provide realistic interior lighting in modo 601

Download full size image: modo_greg_leuenberger_network_rendering.jpg (1918 pixels wide by 1115 pixels tall)
Credit: modo image by Greg Leuenberger
Description: Network rendering improvements in modo 601

© Copyright 2002 - 2012 Luxology LLC. modo and Nexus are registered trademarks of Luxology LLC., in the USA and/or other countries. All products or brand names mentioned are trademarks or registered trademarks of their respective holders.

For more information, press only:

Colin McLaughlin, (503) 796-9822, Press Contact

Media images and other resources are available for use by press professionals.

Reader contact:

Luxology, LLC
2525 East Charleston Road
Suite 104
Mountain View, CA 94043-1636
(650) 336-1380

Contact Luxology

Twitter: @Luxology
Facebook: www.facebook.com/Luxology
YouTube: www.youtube.com/Luxology

Download pdf version »
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News Site Map

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modo 601 Feature Tour | Luxology

Check out this website I found at luxology.com

modo 601: Overview. Watch In 6 Minutes!

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modo 601: Adding a skeleton to your mesh! YES! CA and CR IS HERE!!!!

modo 601: recoil soft body curtains

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modo 601: Texture Replicators

modo 601: Deformation Architecture

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modo 601: MatCap Shader

modo 601: Clouds sample

modo 601: Render Window

modo 601: Preview viewport overview

modo 601: Lazy Selection

modo 601: Soft Selections

modo 601: Render Booleans

modo 601: Render passes system

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modo 601: Volume cloud fly thru

modo 601: Topology modeling workflow

Tuesday, January 24, 2012

Stylized Portait Of Annie!

This is a stylized painting my daughter Lauren did of her sister Annie. Very cool.

Annie

Thursday, January 19, 2012

Wednesday, January 4, 2012

Oscars: Academy Announces 2012 VFX Short List

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•"Captain America: The First Avenger"

•"Harry Potter and the Deathly Hallows Part 2"

•"Hugo"

•"Mission: Impossible -- Ghost Protocol"

•"Pirates of the Caribbean: On Stranger Tides"

•"Real Steel"

•"Rise of the Planet of the Apes"

•"Transformers: Dark of the Moon"

•"The Tree of Life"

•"X-Men: First Class"

Monday, January 2, 2012

Lauren's Art: Abstract

My all time favorite piece of hers right now.

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Lauren's Art: Close Face

This is original art work. I love the eyes on this character.

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Lauren's Art: Indian

These are original paintings that are hainging in my apartment. I get to see them every day. They totally inpsire me.

 

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My Daughters Paintings Hanging in My House