The Wii controller images were part of an exercise on the Shader Tree in Modo. I didn't model the controller. I set up all the materials and lighting. The two sample images of the speaker and the D pad were tests while I was working towards the final render.
The speaker image is showing how discplacement was used to create the speaker holes. The D pad image is showing sub surface scattering.
For the final image, an occlusion map was rendered out and multiplied with the beauty pass in photoshop.

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